Session 18: Super Duper Trouble Makers

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Mon Dec 12, 2016 5:05 pm

Ceffer suggests that we switch to ship operation quickly.
"Smith really needs to loosen up and show off more. He should have beaten me at least some of the time. He has a really nasty flash step. We should do ship drills. Damage control, and fire control exercises. We should also have teams train on boarding techniques."
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Mon Dec 12, 2016 10:41 pm

Ember, slowly spinning, currently upside down to Ceffer, blows on her fist so that all of a dozen 'fire bubbles' around her suddenly enlarge. "How would you compare the risks of a space ship fire to a fire in a petroleum refinery that's right next to a nuclear power plant?"

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Mon Dec 12, 2016 11:03 pm

"If you are far enough from the planet you will cause less devastation than on earth? Ask the scientists. I assume it is bad."
Ceffer replies with a raised eyebrow.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Mon Dec 12, 2016 11:11 pm

"I did; then they doubled my pay instead of answering."

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Mon Dec 12, 2016 11:26 pm

"Wait! I was talking about managing the weapons on the Ship. Fire would be in damage control. We need to learn coordination and what is required to hit our targets."
Ceffer says realizing the train of thought that led to this.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Tue Dec 13, 2016 11:14 am

"Hmm, this is starting to sound like a game of laser tag in a multi-variable gravitational field and unfamiliar environment." Ember looks up/down towards Tony. "Has your dad got a 3D map of that ship yet and have your buddies made a program of it yet?"

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Tue Dec 13, 2016 1:47 pm

"Um that is the tech heads job."
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Re: Session 18: Super Duper Trouble Makers

Post by zebtheelf on Tue Dec 13, 2016 2:00 pm

"I'm Fairly good at wrapping my mind around the 3D maneuvering I have fairly good spacial awareness so as long as the our energy weapons paths are shown one the HUD I should be able to avoid them and not get hit. I think I would be best at dropping bombs near the enemy ship although if they can disable my powers that is going to be problematic." Smith Shrugs "I assumed that by Fire control you meant coordination between our ships weapons and also not hitting friendlies."

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Tue Dec 13, 2016 3:43 pm

"Yes"
Ceffer confirms.
"Ember you are getting the wrong idea. Think of this as training on a fire truck to use it as a team. We need to learn the controls of the ships and how to respond in an emergency in case anything goes wrong we need to be able to respond properly. It is something a little different then what we have been doing before. In any case most of us do not have training in work a vessel like this. We don't even know what the gas petal looks like?"
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Tue Dec 13, 2016 9:47 pm

Ember is now sideways compared to Ceffer's POV. "Playing stupid games is exactly how you train to use any complex equipment. We used to have races to see which truck could rescue crash dummies the safest. The losing team would do drills while a member of the winning team went and bought coffee for everyone." Ember shrugs. "When I was a firefighter, equipment drills, stamina exercises, and fully equipped simulations were the games we played while on duty. Why shouldn't learning how to operate the ship be any different?"

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Tue Dec 13, 2016 10:17 pm

There is a clank as a replica of the 4S ship docks with the station.

Attention Battle Arena participants: Report to the airlock immediately for transfer.

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Wed Dec 14, 2016 11:13 am

Ember jets over to the airlock and gets there first of the A Team. Several other teams join ours as we board the ship.

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Re: Session 18: Super Duper Trouble Makers

Post by zebtheelf on Wed Dec 14, 2016 11:30 am

Smith Arrives about the same time as Ember if not first because he teleport if the rest of the team wants the could follow him through the portal.

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Wed Dec 14, 2016 12:11 pm

Ember is briefly surprised to see Smith waiting for her at the airlock, but smiles and shrugs. "You don't suppose the 'Geek Squadron' logged out just because someone on the outside called them in to set up this ship, maybe? I bet they're the ones piloting it right now."

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Wed Dec 14, 2016 12:48 pm

After everyone is in the airlock, the hatch opens and a forgettable NPC welcomes you aboard. Where do you want to start the tour?

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Wed Dec 14, 2016 6:19 pm

"We just need a map for now. Could you get on the line some actual air force and navy instructors along with a couple rocket scientists. We need to start doing drills on how this is run. I do not know where to start for this type instruction."
Ceffer addresses NCO cordially.
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Wed Dec 14, 2016 11:00 pm

Three quarters of the way through the tour, an alarm sounds.
General Quarters! General Quarters! All hands to Battle Stations! General Quarters! General Quarters!

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Thu Dec 15, 2016 12:41 am

"Walker get me to the bridge. Over-watch take the comms."
Ceffer directs people to where he expects them to do the most good.


+Leadership roll+*
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Thu Dec 15, 2016 12:41 am

The member 'doomedelf' has done the following action : Rolls


'd6' :

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Sun Dec 18, 2016 2:22 pm

Ceffer inspires the crew and everyone is in their ideal stations within a minute. An enemy ship drops out of warp and hails.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Sun Dec 18, 2016 4:59 pm

"Well, that is surprising. Someone open the channel."
Ceffer orders.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 18, 2016 6:57 pm

A channel is opened. A human man appears, being of east Asian ethnicity and a totally American grin as he says, "Congratulations star ship commander. You have passed this test. I am Captain Sinarga, on special reassignment at Wells Hills. I am here as an instructor at the request of..." He looks aside for a moment, lips moving. "Mr. Ceffer Hawk. May I have permission to be transferred to your bridge?"

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Sun Dec 18, 2016 7:04 pm

"Sure come aboard."
Ceffer replies unsure of exactly what he is supposed to be doing.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 18, 2016 7:06 pm

A signal is given to the outside world where, in the digitization computer control room, one of Tony's friends transfers the Captain to the bridge of the other ship. Captain Sinarga appears beside Ceffer, blinks, shakes his head, then offers his hand to Ceffer.

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Sun Dec 18, 2016 7:09 pm

Ceffer accepts his hand with a wry smile. "First time ever being teleported eh?"

The Captain nods but interjects, "Second time, actually. I had to get into this digital world of yours somehow."

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Re: Session 18: Super Duper Trouble Makers

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