Session 18: Super Duper Trouble Makers

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Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 04, 2016 10:48 pm

Ever since the 'alien' invasion of the world, several dozen supers have revealed themselves in obnoxious ways, for example:

* Skating across Pacific shipping lanes and trapping barges
* Playing chicken with passenger planes
* Filling up the lines at Disney World

For various reasons, traditional authorities have been unable to apprehend them, and have called on Wells Hills for help.

* Smith punched the ice woman in the face.
* Ceffer and Smith had a slap fest with the bricks.
* Alishari and a local telepath tracked Line Troll to his college class.

The Mercenaries took care of The Grinch and a team of cyperpaths took care of The_Amazing_Houdini_Lens.

5 points each rogue, 5 points forum, total of 20.


Last edited by Tzarina8472 on Mon Dec 05, 2016 10:43 am; edited 2 times in total

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Mon Dec 05, 2016 9:28 am

Furthermore...

Since it was realized that both parties knew about the imminent invasion, 4S has agreed to let Wells Hills onto a space ship they've constructed. Not all the systems are operational yet, so only select few supers with specific abilities are safe going there. The first reports have just returned.

Dr. Wells has advised every able bodied adult in Wells Hills who is interested in going to gain some skills that would be useful in space. The A Team has the first shift in the Digitization Room.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Mon Dec 05, 2016 7:15 pm

Ceffer brings up the caveat that they should be Supers whether regular or artificial.
"It still bugs me how 4S knew so much about the interstellar stuff. How did they get all this tech without anyone noticing. Also how likely are they going to turn on us the second this crisis is over. Their history speaks for itself. Several groups came out of the shadows to helps us. We should have a fall back plan in case things go south."
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Tue Dec 06, 2016 4:26 pm

Tony loads a zero G combat training arena from the Ender's Game movie.

"I don't have all the answers. I just know we have a good deal of their elite commanders in the Honeycomb."

He holds up his HDD Mk. IV and enters the simulation.

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Tue Dec 06, 2016 11:50 pm

Ember enters the simulation next, and suddenly grabs a hand bar and clings to it. When she finally gains her bearings again, she shows her simulated HDD Mk. IV to Tony. "Come to think of it, these little gadgets of yours are getting to the point where they're reminding me of an old cartoon my brother tried to get me interested in once. I can't remember the name of it at the moment, but you're geeky enough I think you'd get along with my brother really well. Maybe he can show you that movie some time."

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Wed Dec 07, 2016 12:21 am

Smith enters in the name of teamwork.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Wed Dec 07, 2016 11:03 am

Ceffer leaves for a space station with a VR rig. That allows him to proxy in.
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Thu Dec 08, 2016 11:42 am

Ceffer appears floating among the team in a gravity section outside the arena. A computerized voice not in the source film comes over the comm. SELECT DIFFICULTY LEVEL.


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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Thu Dec 08, 2016 5:41 pm

"Difficulty 2 until we get our bearings," replies Ember.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Thu Dec 08, 2016 6:48 pm

Ceffer activates his cloaking device. He uses his suit tied in with the VR system to get false sense of gravity.
"What are we up against?"
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Thu Dec 08, 2016 8:41 pm

"Just the usual. It's just like in the Ender's game movie. Disable the other team or get someone through the enemy's gate. Just remember the tagline: 'The enemy's gate is down.'"

In a blink, Tony is wearing one of the suits shown in the movie, for authenticity.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Thu Dec 08, 2016 11:52 pm

"Got it. Whelp Should I leave some for you?
Ceffer laughs Jetting forward with two guns, one in each hand.
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Fri Dec 09, 2016 12:08 am

"First of all, the game is played with each person only having one flash pistol."

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Fri Dec 09, 2016 12:30 am

"Not for me I am using two guns with realistic knock-back and ammo count. Same impact effect though I need to get use to the recoil. Also none of you can hit worth anything. I need to get used to it."
Ceffer explains.
"Actually lets have rotational teams so that we all get used to covering each others backs. Explore the extent of your ability to maneuver in space. Ember can create fire for a jet pack, Shadow Walker can Teleport, What can you do? Figure that out. We must prevent them from reaching Earth. So come up with every stupid Idea you can think of to be an asset in this fight."
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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Fri Dec 09, 2016 12:40 am

The voice blares out:

"BEGIN ROUND 1."

An opposing team enters from the other side.


After Ceffer's little speech, Tony returns to his usual super suit.

"I don't suppose I could swim through air?"

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Fri Dec 09, 2016 12:49 am

Ceffer starts by using his guns to accelerate. Toward the enemy then he uses his flight suit to redirect his trajectory while still cloaked. As he approaches the 'Gate' he turns and starts sniping the opponents with his pistols.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Fri Dec 09, 2016 1:29 pm

Ember, who has been silently learning all she can about practical applications of Newton's first law, suddenly rockets out into arena. Small blue fire jets out her feet and fists as she continues her mobility experiments while dodging platforms and flash pistol shots.

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Sun Dec 11, 2016 12:54 am

Tony flails about the arena like a pinball, bouncing from one obstacle to another. He tumbles past Ember, who executes a graceful dodge with a fiery spin and a twist. Tony gets a heat wave.

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 11, 2016 1:01 am

"Hey! Look awake over there you sleepy quadrapus!" Ember speaks teasingly. She floats around him in an arc, staying just out of reach if Tony tries to grab her. "Or you'll make a very tasty meat shield," she smirks. As he floats through it, Tony receives another dose of heat wave.

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Sun Dec 11, 2016 1:38 am

Tony suddenly gets his bearings and braces on an obstacle.

"En guard!"

Tony launches himself at her, but she dodges again. Not deterred, Tony feints and jumps at her and grabs her waist.

"I am not a 'tasty meat shield.'"

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 11, 2016 1:44 am

"Well, not yet; you do need a little cooking first." Ember's body lights with a dim blue flame, and she suddenly rockets towards an obstacle, grabs the edge of it, and flings her body around it, putting incredible torque on Tony's grip...

While he's near her, Tony feels hot.

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Re: Session 18: Super Duper Trouble Makers

Post by doomedelf on Sun Dec 11, 2016 1:44 am

Ceffer snickers taking aim at the rest of his team from cloak. He then takes in account their velocities, reaction times, and anticipated responses then Fires several consecutive shots. He slowly floats through the gate. Simultaneously taking out his entire team and winning the game.
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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 11, 2016 2:00 am

Tony's grip slips until he's holding on to Ember's feet, but they continue their rotation around the hexagon's edge until they slams into it and both bounce off. Tony growls in irritation, and Ember is about to make a witty remark when they are both hit with flash blasts. "Hey!" Ember glares at the direction of the other team's gate. Though unable to move her limbs, fire still spurts out her feet and she uses a fire breath to steer. She sees the other team is completely disabled. "Who shot that?"

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Re: Session 18: Super Duper Trouble Makers

Post by Shadow8472 on Sun Dec 11, 2016 2:02 am

All the suits release. "Game Set."

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Re: Session 18: Super Duper Trouble Makers

Post by Tzarina8472 on Sun Dec 11, 2016 10:30 pm

Three games and four levels later, the 'Geek Squadron' decides to toss in their hats and hail Ceffer as the new king. We have the simulation to ourselves.

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Re: Session 18: Super Duper Trouble Makers

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