Rules of Strength

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Rules of Strength

Post by doomedelf on Sat Apr 09, 2016 6:08 pm

Strength (ST)


             ±10 points/level
Strength measures physical power and bulk. It is crucial if you are a warrior in a primitive world, as high ST lets you dish out and absorb more damage in hand-to-hand combat. Any adventurer will find ST useful for lifting and throwing things, moving quickly with a load, etc. ST directly determines Basic Lift (B. 15), basic damage (B. 15), and Hit Points (B. 16), and affects your character’s Build (B. 18).

Lifting ST

               ±3 points per ±1 ST
You have lifting capacity out of proportion to your mass. This is common for vehicles and supers. Add your Lifting ST to your ordinary ST when you determine Basic Lift (B. 15) for the
purposes of carrying, lifting, pushing, and pulling. Lifting ST also adds to ST in situations where you can apply slow, steady pressure (grappling, choking,etc.). Lifting ST does not boost ST (or Basic Lift) for the purpose of determining HP, throwing distance, or damage inflicted by melee attacks or
thrown weapons.
  If you bought your ST with the Size limitation, apply the same limitation to Lifting ST. The No Fine
Manipulators limitation does not give a discount, however.
Basic Lift = ST^2/5 lbs

Hit Points (HP)

             ±2 points per ±1 HP
Hit Points represent your body’s ability to sustain injury. By default, you have HP equal to your ST. For instance, ST 10 gives 10 HP.

Striking ST

              ±5 points per ±1 ST
You can strike more powerful blows than your ST score would indicate. Add Striking ST to base ST solely for the purpose of calculating thrust and swing damage (see Damage Table, B. 16). Striking ST has no effect on HP or Basic Lift. If you bought your ST with the No Fine Manipulators or Size limitation, apply the same limitation(s) to Striking ST.

Encumbrance and Move

  “Encumbrance” is a measure of the total weight you are carrying, relative to your ST. The effects of encumbrance are divided into five “encumbrance levels.” All but the lowest level will reduce your actual Move to a fraction of your Basic Move and give a penalty to Dodge, as follows:
  No Encumbrance (0):
Weight up to Basic Lift. Move = Basic Move. Full Dodge.
  Light Encumbrance (1):
Weight up to 2xBL. Move = Basic Move x 0.8. Dodge -1.
  Medium Encumbrance (2):
Weight up to 3xBL. Move = Basic Move x 0.6. Dodge -2.
  Heavy Encumbrance (3):
Weight up to 6xBL. Move = Basic Move x 0.4. Dodge -3.
  Extra-Heavy Encumbrance (4):
Weight up to 10xBL. Move = Basic Move ¥ 0.2. Dodge -4.
  Drop all fractions. Encumbrance can never reduce Move or Dodge below 1.
  Note that these levels are numbered from 0 to 4. When a rule tells you to add or subtract your encumbrance level from a die roll, this is the number to use. For instance, encumbrance gives a penalty to Climbing, Stealth, and Swimming skills.


There will be a table below detailing this information


Last edited by doomedelf on Fri Apr 15, 2016 4:50 pm; edited 2 times in total
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doomedelf
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Re: Rules of Strength

Post by doomedelf on Sat Apr 09, 2016 6:09 pm

STThrustSwingLift
11d-61d-50.2
21d-61d-50.8
31d-51d-41.8
41d-51d-43.2
51d-41d-35
61d-41d-37.2
71d-31d-29.8
81d-31d-213
91d-21d-116
101d-21d20
111d-11d+124
121d-11d+229
131d2d-134
141d2d39
151d+12d+145
161d+12d+251
171d+23d-158
181d+23d65
192d-13d+172
202d-13d+280
212d4d-188
222d4d97
232d+14d+1106
242d+14d+2115
252d+25d-1125
262d+25d135
273d-15d+1146
283d-15d+1157
293d5d+2168
303d5d+2180
313d+16d-1192
323d+16d-1205
333d+26d218
343d+26d231
354d-16d+1245
364d-16d+1259
374d6d+2274
384d6d+2289
394d+17d-1304
404d+17d-1320
455d7d+1405
505d+28d-1500
556d8d+1605
607d-19d720
657d+19d+2845
708d10d980
758d+210d+21125
809d11d1280
859d+211d+21445
9010d12d1620
9510d+212d+21805
10011d13d2000
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doomedelf
Admin

Posts : 331
Join date : 2016-04-07

Character sheet
Name: Ceffer Hawk
HP:
13/13  (13/13)
FP:
12/12  (12/12)

View user profile http://ssssconspire.forumotion.com

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