Session 3: What do you expect from geeky programmers?

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Tue May 31, 2016 1:08 pm

"Point taken, just as long as it isn't the knife's point. We can go with stealth."

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Tue May 31, 2016 1:56 pm

Dr. Wells takes his seat and refocuses the conversation. He looks toward Ceffer.

"Now, that might not be too bad of a thing. If you spar with each other, you will get to know eachother's strengths and weaknesses and you will be able to cover for eachother better."

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Re: Session 3: What do you expect from geeky programmers?

Post by zebtheelf on Tue May 31, 2016 8:52 pm

That's a good way for some one to get hurt if I land a solid hit on someone I might brake bones. Not saying you guy's aren't tough but none of us are the brick type. Hitting some of you might be hard but just one misplaced hit and down you go and your not getting back up.

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Tue May 31, 2016 9:33 pm

"We will be fine if we use the digitization lab. They have safeties that reconfigure you into a holding area if you die during training. Sure it still hurts, but it lets you realize your full potential."


Last edited by Shadow8472 on Wed Jun 01, 2016 1:16 pm; edited 1 time in total

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Tue May 31, 2016 9:36 pm

"Padding and Gloves in the sparing ring. For the real world. It is not wise to rely solely on your peoples ability to simulate the real world."
Ceffer offers
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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Tue May 31, 2016 10:01 pm

"I challenge anyone to any zero G game."

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Tue May 31, 2016 10:11 pm

"You are on. I was reading up on fast characters last night and I came across a game described in a fanfiction book published online about 10 or so years ago. The book says they played using magnets to levitate the players, but we can make a program where we can play and 10 bucks says I come out the champion team captain."

Dr. Wells' eyes look skyward and he does a slow facepalm.

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Re: Session 3: What do you expect from geeky programmers?

Post by WryRai on Tue May 31, 2016 10:35 pm

As far as stealth, infrared dampening is good, but we should also consider scent blocking. Dog patrols are a common first line of detection.

As for looks, I quite liked the deep hood and light plate armor. The elastic fabric base allowed me to maintain freedom of motion, though a sharpshooter could probably take advantage of the occasional gap that creates.
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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 10:19 am

*To Tony* "I think I read the same fanfic, it was written by Tzarina8472.
Spoiler:
That particular fic was never finished, and even if I do finish it someday it'll probably never get published.
Wasn't the space between the goals often a mile wide or more? And didn't you need at least ten players? I seem to recall that the inhabitants of that world, and ergo those who played it, were often exponentially more capable than we are. Further more, the best players were always those who stood out from among their peers. I also recall that this game was impossibly difficult and treacherous to master, and it both physically and mentally taxed everyone who attempted to play it.

"So no, I do not take you up on that particular bet. I was thinking something more along the lines of free-fall tennis."


Last edited by Tzarina8472 on Wed Jun 01, 2016 10:22 am; edited 1 time in total

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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 10:21 am

*To Rook* "I volunteer to test whatever scent dampening thing you come up with, provided I have leave to quit at any time. My nose is as good as a cat's, which is nearly as good as a dog's."

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 10:44 am

"No offense, but I'm sure we can hire someone who can talk with a Bloodhound about scent proofing our outfits."

Dr. Wells continues taking notes.


Last edited by Shadow8472 on Wed Jun 01, 2016 1:15 pm; edited 1 time in total

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 10:53 am

*To Rook*

"Why not use some of that fancy new liquid armor? It's only rigid when it needs to be. ... That and it is standard issue for super suits these days."

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Wed Jun 01, 2016 10:55 am

"You mean like my armor?"
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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 11:08 am

"Yes, but that's an old model. Any new suits would have the latest innovations built in."


Last edited by Shadow8472 on Wed Jun 01, 2016 1:15 pm; edited 1 time in total

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Wed Jun 01, 2016 11:23 am

Ceffer stares flatly at him.
"Like what? Air-conditioning, HUDs, bullet resistance, one size fits all, light weight, or on-board computer?"
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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 11:43 am

Tony sits up a little like he thinks he knows what he is talking about.

"I'm not sure what all they have upstairs, but it is better than anything the military has gotten it's hands on. We develop for them, and, by extension, we get to use the newest stuff a whole year or two before it has a chance at becoming standard issue."

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Wed Jun 01, 2016 12:14 pm

Ceffer grins.
"Have you heard of Richard Jones codename X-eyes? This is one of his latest designs before he disappeared. A friend of mine got the plans and made me one. If I ask nicely I could the plans to play with. It might help your tech guys come up with something other than a collar."
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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 1:06 pm

Pearl stands up to grab herself a drink.

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 1:09 pm

"What about that werewolf tech my father mentioned? That can be adapted for our resident werecat."

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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 1:10 pm

"What does it look like when I'm a cat?" *Sip!*

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Re: Session 3: What do you expect from geeky programmers?

Post by Shadow8472 on Wed Jun 01, 2016 1:15 pm

Dr. Wells answers Pearl.
"The suit will shrink with you and remain in contact with your skin while your fur grows out through it. As a side effect of shrinking, it should give you about three times the protection as when you are human."

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Wed Jun 01, 2016 1:16 pm

"You could try mine. It might take a few hours to sinc up with your body."
Ceffer offers Pearl. He then turns Dr. Wells.
"Have they figured out how to suit up a person with a body of fire or water?"
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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 1:19 pm

Pearl nearly chokes on her water. "My fur grows out of it?!" But she sighs and starts to consider the notion. "I suppose I'd have to try it out before I completely dismiss it."

She turns to Ceffer. "How does it work?"

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Re: Session 3: What do you expect from geeky programmers?

Post by doomedelf on Wed Jun 01, 2016 1:31 pm

Ceffer Shrugs, "Magic? I am not an engineer or Mad scientist. And NO you may not disect my suit."
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Re: Session 3: What do you expect from geeky programmers?

Post by Tzarina8472 on Wed Jun 01, 2016 1:34 pm

Pearl politely shakes her head and sits down again. "What I meant was, what does it have to do to sync up with me and how would I use it?"

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Re: Session 3: What do you expect from geeky programmers?

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